Autumn
Maple

Maple

AOVs

AOVs

Autumn

This is one of my PRman shading exercise.
The goal was to create as much leave variations with the least bxdf calculations.
To achieve that, I used MEL to assign two custom attributes to the shape nodes and with the PRman primvar, PxrSeExpr feature I was able to switch between 8 texture sets with one shader.

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